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Set All DeathWish Objects to Fail (and reset when restarting)
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A quicky and effective function that should help in making it easier for those who are creating a Deathwish without the need of failing each objective.
// Simply call FailAllObjectives(); when a condition occurs to fail all objectives, call this again with false being passed in the parameter to restore all failed objectives when the map is restarted. function FailAllObjectives(optional bool fail = true) { local Class<Hat_SnatcherContract_DeathWish> contract; local Array< class < Hat_SnatcherContract_DeathWish > > ActiveDeathWishes; local int i; ActiveDeathWishes = class'Hat_SnatcherContract_DeathWish'.static.GetActiveDeathWishes(); foreach ActiveDeathWishes(contract) { for(i = 0; i < contract.default.Objectives.Length; i++) contract.static.SetObjectiveFailed(i, fail); } } // Fails all objectives FailAllObjectives(); FailAllObjectives(true); // keep in mind the parameter value is already specified as true // Restores all failed objectives back to normal FailAllObjectives(false);